The Internet has completely changed the way in which we play computer games and video games. It is no longer enough to play just all on your own or call several friends over. It’s simple to join hundreds and a large number of gamers online to battle it out in anyway you want.
With the advent of modern MMORPGs (Massively Multiplayer Online Role Playing Games) and other MMOs including genres like FPS (First Person Shooters), RTS (Real Time Strategy) and racing, the net is just about the ultimate battle ground for gamers where they challenge each other and play their favorite games to the hilt.
While many of us have enjoyed the amazing top features of online gaming, we are not necessarily conscious of what continues on in the background. The process of playing online games requires a game server to relay massive amounts of data between the several gaming clients that are connected to the system.
Usually, this server only relays’sync data’which tells all of the clients the actual locations and statuses of every active player on the server. Due to the limited resources of every server, there’s usually a fixed number of players that could play on that server howl. Once that capacity has been reached, the server automatically denies all entry requests. Players then get a’server full’message.
These servers need to be setup in a certain manner that varies based on each game. So if you are planning to play Counter Strike, you have to have the server-side client of Counter Strike running on the server. Only then would you invite players to log in to your server and play against another players on your server.
Those individuals who have experience in setting up game servers know how important it’s to own complete control within the server to perform a clean and error free gaming environment. Consider it in this manner – in the event that you did not need complete control over your PC, you’d not be able to run the machine the way you want to. The same goes for game servers.
Another important facet of running a game server is enabling internal communication between players. This is of utmost importance to games that have tactical teams playing against each other. That is because the team members have to communicate within each other to be efficient. Since most of these games are actually intense and fast-paced, hand typed messages just don’t cut it.
This is the problem that Ventrilo has solved. The corporation has released a server side voice communication platform that has surround sound capabilities. Thus you and your fellow gamers are now able to communicate through voice chatting. Considering that the sound is in surround, it can also be likely that you will realize where anyone is by just listening.